package game.leon.engine.gate.near;

/**
 * User: BianP
 * Date: 12-2-29
 */
public class GatenearRawData {
    private int mid;
    private long userId;
    private int vid;
    private byte[] data;

    public GatenearRawData(int mid, long userId, int vid, byte[] data) {
        this.mid = mid;
        this.userId = userId;
        this.vid = vid;
        this.data = data;
    }

    public int getMid() {
        return mid;
    }

    public long getUserId() {
        return userId;
    }

    public int getVid() {
        return vid;
    }

    public byte[] getData() {
        return data;
    }
}
